Wednesday, June 13, 2012

DSDN 101 Project 3: Sequence 1: Juice Bottle

The first example of the tech in action, truly in action, is when I ask the glasses "How good is that juice?". What I'm doing then is have the "Designators" appear around the juice after having the finger-point trackers track my motion towards the bottle. I want it to look really fluid. The designators will then mark the bottle and then extend around it, creating a selection parameter. 


Here you can see the finger-point tracking figuring out what thing I'm about to grab. I imagine this kind of software would be able to give the system a speed edge for figuring out what the users want.



The finger-point trackers disappear when the object has been grasped, now the selection parameters extend out from their original points. The points will stay with the object, not the screen, as in, if the object moves, they track it and move too. The parameters then extend further outwards to provide data on the object.
Also note that the internet logo is illuminated, implying it is in use.





The full data is now displayed, the user reads what they want and then puts it down. As the user lets go of the object, we then see the finger-point trackers reappear as they track the new motion of the hand off-screen. The data hangs around for split second before fading out. The selection parameters then retract into the four points and disappear.

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