So, first I started out with the concept of the hexagons interlacing the stacked hexagon model I had before. I created a hexagonal grid with hexagons extruded the same height as the model I had prior. Then, after creating the grid, I intersected the hexagons with the hexagons (oh the meta-ness!) and created a form.
Because things are never as easy as they could be, the structure that I had intersecting resulted in me then having to delete all the excess around the outer edges of the model, so that there were no extra lines leaving the model. 3-D printers are finicky and won't print anything that has open faces or edge problems.
Now the form becomes visible. Stripping back all the excess, there is now something that stands as an interesting shape with intriguing form. The hexagon grid cut in a myriad of different ways suggests form, it implies how the shapes will look.
I tried bringing the model then into 3dsMax once it was completed. The model looks really good and definitely conveys the idea of the many making the compound which I want to carry across in this set of models, which is ultimately embodied by this model.
This screen capture from Max shows all the errors inherent in the model, so obviously it's a pretty tricky fix. Everything that is red shows some sort of error, so there are a lot. But I took the screen capture because I thought it was actually rather pretty. The rhythm and structure of the shapes makes for a really intriguing image.
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