Drawing inspiration from video games such as Mass Effect and Halo, as well as the movies Blade Runner, Avatar, I, Robot and Star Trek, I sought to create a world that wasn't a ridiculous stretch for the listener to imagine.
The listener gradually moves through the different spaces the station has to offer, with different ambient qualities and sounds perforating each sector. From the sounds of the distant automobiles in the first space to the hyperjump of the train in the last area, I created a space referencing the commotion and movement of people at every turn.
The first space presents the listener with a large, echoing entrance hall which serves as an antechamber for the main partition. The relative quiet of this area is punctuated by announcements and advertisements, as well as the sounds of various other spaces bordering onto this one. Upon passing into the second space, the sound of many more people crowded at the ticketing station fills the ambiance. This space is filled with more advertisement kiosks, keen to snatch your attention away from the surroundings. Operated by robots, the ticketing station runs pretty smoothly until someone attempts to enter on a false ticket. Once outside in the covered train boarding station, the sound of these grand machines takes over. Advertisements are few and far between here, and the sound of people is droned out by the trains and announcements. As HyperTrain Beta-4 closes it's doors, the sound of the hyperdrive spinning up can be heard. The train begins to pull out of the boarding area and ultimately warps out of the station. The sound scape ends as the tour of the station comes to a close.
The created world is distracting and colourful, with distinct references to modern transit stations. I designed the piece of art with the soundtrack very specifically in mind. All of the sounds were made or recorded by me, as well as the accompanying art.
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