Norman, D. A. (2004). Emotional design: Why we love (or hate) everyday things. New York,
USA: Basic Books.
Starting
with a fierce grounding in design psychology, Norman’s book analyses the way we
look at the everyday items that surround us. Norman encourages us to think
about the attachments we build with our mundane possessions presenting both a
stark criticism of poorly designed commonplace objects, as well as a heartfelt
call out to everyone that has precious simple possessions.
This
source is relevant to the first topic of “the everyday”, as it looks in depth
at the emotional connection people establish with the objects, as well as the
significance of the effect of the design on that connection. The relevance is
also inherent since Norman looks at the defining differences between a
possession and an object. Emotional attachment to everyday things is generated
through a range of elements, including the design of the object itself, as well
as other crucial elements.
Yao, M. Z., Rice, R. E., Wallis, K. (2007).
Predicting user concerns about online privacy. Journal of the American Society for Information Science and Technology,
58(5), 710-722. doi:10.1002/asi.20530
With the
propagation of the internet continuously expanding, the need to study the way
people feel about their online privacy grows ever larger. The ASI’s study explores
this concern, while also seeking to understand the human need for privacy, as
well as investigating the concept of self-efficacy and whether the internet needs
to be regulated.
The
investigation is extremely relevant for the topic of “Google Warming”, if maybe
a little outdated at about 5 years old now. It has a lot to say with regards to
not just privacy concerns, but other relevant lead-ins to the topic as well.
The exploration into the primal need for privacy is particularly interesting,
as it looks at it from an evolutionary perspective, a refreshing perspective to
say the least. The text also reaches an extremely appropriate conclusion, that
the concern about online privacy is not a unique concept, but rather an old
problem that has manifested itself in a new technology.
Walther, B. K., Philipsen, H., Agerbæk, L., Wildermuth,
N., Løfgreen, L. B., Grønning, A., . . . Pilegaard, J. (2010). Designing for
Critique, Designing for Reflection. In T. B. Jacobsen (Ed.), Designing New Media: Learning, Communication
and Innovation (pp. 75-110). Copenhagen, Denmark: Academica.
The
chapter in this book deals with the notion of critical design being neither art
nor traditional design, but more of a splinter cell of design, seeking to
amaze, raise awareness, and provoke people. The ideas presented challenge our
idea of what is normal and what is strange. Løfgreen seeks in his chapter of Designing New Media to find a universal
definition of critical design, while at the same time creating a deep rift
between the understandings of what design is versus what art represents in a
societal context.
The
relevancy of this source has to be partially unearthed to be properly
understood. Looking at critical design via a psychological perspective, it
grants insights into the way critical designers think. The concepts often deal
with elements of life that we find to be embarrassments, and seek to pose
questions like “why do they need to exist?”.
Buechley, L., & Perner-Wilson, H. (2012).
Crafting technology: Reimagining the processes materials, and cultures of
electronics. ACM Transactions on
Computer-Human Interaction, 19(3), Article No 21. doi:10.1145/2362364.2362369
Buechley
& Perner-Wilson present us with an extensive background on the development
of craft, which is nowadays almost synonymous with DIY. The article discusses
the physical and mental experience of designing and creating using the skill
set that crafts generate. The article also includes surveys with craftspeople,
and also incorporates a look at the psychology behind craft, as well as what it
means for society as a whole.
This
source discusses the gender stereotyping inherent in the history of DIY/craft,
as well as bringing the nature of craft to the page. Craft is an extremely
individual, creative industry, fraught with problems of its own, separate from
those of high design. The evolution of craft into a “makers” society is very
interesting, as it shows a move towards industrialisation, despite the very
essence of craft being anti-industrial. The article explores this movement
in-depth, drawing intriguing conclusions.
No comments:
Post a Comment