So I've been playing around with my code a lot now, and I've decided to settle on using the quadrilaterals as my point of origin for my code to work.
This here is going to be the baseline for the the rest of the noise to originate from. I also figured out how to do proper colour gradients as well, which is really exciting, since they look really cool.
Applying a deviation into the shapes really allows for a large amount of variation and noise.
As we can see here, I took the same arrangement of the colour gradient, and applied the deviation to the overall code, resulting in a much more noisy variation on the work before. The shapes I have chose allow for a lot of variation when implementing randomisation in a controlled manner.
Looking at the colours I had chose prior, I decided there were far too many, and that I needed to cull the amount a little bit. I'm thinking a two-tone element is going to work really well. I tried out a pink and a green, but while this set really does provide contrast, it doesn't really please aesthetically.
Playing around with different colour combinations, I discovered this combination, and decided that it totally works for me. Derived from looking at some pictures of autumn leaves and summer trees online, I discovered that the orange fading into green, and vice versa totally work together.
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