I also managed to significantly advance it from what I had in lesson, so that now the location of it is linked to the mouseX and mouseY values. This allows me to move and manipulate the sun on the fly. I have the sun set to expand and brighten the longer the mouse is held down, with the effect slowing down the larger the sun gets.
However, being me, I wasn't satisfied with this result. It just really doesn't get across the effect that I really want to achieve, so I continued developing the code. Since at present my work is rather stylised, I decided I should stick with that current track record and continue onwards to make the solar entities even more awesome looking.
Having the banded gradation actually makes them look far more awesome. I really like this look, but it still feels like it's lacking somehow. Not sure how.
This is immediately so much better. The actual central light makes it feel like a sun caught in some sort of foreign nebula. Having a bright point at the centre just makes sense too, and having the central point get slowly larger while the bands for the gradient move outwards with the mousepress makes this a very dynamic entity.
Now I just need to make them part of an array!
Now I just need to make them part of an array!
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