Forming the Quadra-Knot in Solidworks, I had some difficulty getting the Swept Boss function to work, but thanks to a little help form my tutor, I got what I wanted in the end. Once I had finished the model, I took it straight into 3dsMax to render some materials on it.
Image acquired from: http://hdw.eweb4.com/out/422971.html
After applying a UVW map onto my model, I applied one of the inspiration
materials onto it. The material that I applied was the hexagonal one,
and it turned out quite well!
Image acquired from: http://jesse-held.blogspot.co.nz/2010/09/things-i-cant-live-without.html
Then, coming back for seconds, I decided to try out a less uniform material on the model. I took the one of the desert sands and overlaid that on the model too. It turned out alright!
For the desert image, I had to apply the map in a planar direction, because it was coming through all spliced together all over the model. Weird. It's the same model...
And then, pretty much just because I could, I went and rendered the model in glass. Because I really like glass. As you can no doubt tell by my past two final renders for this course. It just renders so beautifully!
No comments:
Post a Comment