Control, on the other hand isn't really interactive either. You know what's going to happen, and you have control over the input and the outcome. That's what we don't want. There need to be elements of uncertainty, elements that are outside of view and control that subtly influence the outcome so that ultimately the user gets something unexpected.
All of these examples have elements of control, but they aren't controlled. There are definite elements that are beyond the users control.
Sketch by Aris Bezas
You can find it here.
Advanced Tree Generator by James Noeckel
This fractal tree is lots of fun. While you have direct control over a number of elements through the mouse location as well as the mouse wheel, there is a certain element of fun as you spin the branches of this tree around at high speed. Being able to influence what the tree looks like is just really fun.
You can find it here.
Fluid Simulation by Felix Woitzel
This one is so damn cool. It's a fluid simulation, and each of the particles represents the water. The little faded arrows in the background show you how you're impacting the simulation with your mouse. It's kind of like dragging your finger through a cup of water, but you can actually see how the individual particles interact with your touch. It's actually really fascinating!
You can find it here.
So yeah, interaction. A mixture of control and a lack of expected outcomes. Something fun.
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