Despite the fact that it was really tricky to achieve and the angles I was working with were tricky at the best of times, I actually really really enjoyed making this little model. There's something about creating something that might be 3-D printed and actually be physical in your hand that is just so flipping cool.
So, I came up with this concept of a pentagon-shaped design, where the shape would look impossible from above, but when applied to a form that is made in 3-D, it's totally feasible.
So I took my sketch and my measurements and translated them into Solidworks. The result here is quite impressive! I also enhanced the shape with some beams that bisect the shape.
Here the view from the side shows the shape is very much possible in 3-D. Another surprise was that I was able to achieve it without any of the main pieces intersecting! In a way that actually really surprised me because I had a huge expectation that it would cause issues.
To test out how the models might render, I then took them into 3dsMax, and applied some materials, lighting and situations, as well as some modifiers. 3dsMax is a fantastic tool, and it's actually amazing how great it can make your models look.
Here I took the base model and applied some lighting and a glass material. Because hey, I just love glass in 3dsMax along with the caustics it generates. This is the unaltered model, aside from an applied material.
After the standard model, I tried experimenting a bit and twisted and tapered my model to give it a bit more interest factor. It suits, but I actually almost like the unaltered, more geometric model a lot better. Don't get me wrong, I love this one too! But the other one just feels more like the look I've been trying to achieve.
No comments:
Post a Comment